Tuesday, May 12, 2009

Smudged Edges

Several posts ago, I wrote about the smudged edges that I wanted to have on top of the geometry. I was partially successful in applying this theory to practice.

These smudges were created by assigning a toon outline to a surface shaded object and then attaching a paintFX brush to the toonline. The brush is then set to SMEAR or BLUR, depending on the desired effect.

It all works well until things are set in motion:
Click to Play Quicktime
As you can see, the toon line and paint brush causes everything to jitter when the elements are in motion.

Click to Play Quicktime

With minimal movement, things look better. Unfortunately the character will be riding the waves and moving frantically up and down. Due to lack of time, this technique will have to be dropped and the smudging will be done in post.

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