Looking at this blog, I think it premature to arrive at a conclusion, as a lot still seems to be missing.
This is not exactly the case, however.
Two days ago I was very close to finishing this project, the files were all set to render over night. When I arrived at the lab the next morning, there were errors on every single computer that I set to render. This is normal and I was ready for such an event to happen. What I was not ready for, was a corruption of the files. It appears that the combination of Render Layers and References can cause serious problems to the Maya files (http://forums.cgsociety.org/showthread.php?t=316471). Thus most of my files have been corrupted and been rendered useless.
At first this did not seem like a major setback. I had older versions on a portable hard drive and it would take me about a day to setup the files again in a proper fashion without using render layers. As I turned to get my hard drive, its cable was caught in the wheel of my chair and dropped to the floor. This of course was its demise. I have backups of all the files on another computer, but as of now they are at least two weeks old. Thus I am unable at the moment to conclude this research with all of latest materials.
I will go ahead and write about some of the intentions and discoveries that I have made all the same, and how I think this will reflect in the continuation of this project (I am determined to finish it very soon) and my following project – my thesis.
On Learning Maya
At the beginning of the semester I had no knowledge of the Maya software package. I have worked with 3D Studio Max before, but opted to switch as many people around me were familiar with Maya, and so could help me if I ran into difficulties.In the past six months I have learned to model, unwrap, texture, light use nParticles, Toon and PaintFX in Maya as well as a little MEL scripting.
I have also discovered that the working process in Maya is %20 creation and %80 percent problem solving. While I do not mind the challenge of an occasional problem, this ratio can get tedious under a tight deadline.
When working analog, every change one wants to make should be considered harshly, as it will usually cost a massive amount of time to execute. But in Maya, things are so easy to change and tweak that I tend to lose track of the big picture and misplace myself in detail.
This is something that I have to watch out for should I continue using this software. In my further projects, I will cut a new animatic once a week, so that I can always keep an eye on the entire process.
Working Pipeline
Since my entire rendering and compositing pipeline was based on Render Layers (which could be an incredible tool if properly implemented), and since they seem to be the cause of the file corruption. I have to find another way of setting up the project. The old school way of setting up a different file for each pass will probably do the trick. I will also import all references and cache all of the animation before render is to begin.Perhaps this particular film was not the best for testing out a style. The Ocean itself was such an undertaking – creating the moving waves, textures, foam and splashes -- that it took up most of my time. I had less time then, to work on the character and how it will blend into the environment. In that sense, the crash could have been a blessing, as I can now take a few more weeks to focus on this aspect of the film.
Over the next few weeks I plan on rebuilding the corrupt scenes in a more organized fashion and hopefully come to a more positive conclusion before thesis work begins at the end of June.
Stereoscopy
The Stereo cameras in Maya 2009 are another one of the software’s blessings. They are easy to work with and allow the artist to focus on the shot more than on the technicality of achieving the stereo effect.When I first began to learn about Stereoscopy at the start of the academic year, I was convinced that every film should be in stereo. I am less convinced of it now, as it adds another layer of work to an already challenging process. However, I do think that that extra layer can be used on some films, particularly animation to add another dimension or simulate a point of view which would be harder on a flat image.
Setting up Stereo cameras in Maya is quite easy, and once I have my files rebuilt, I will cut a new stereo-animatic for this film. I believe that the depth of the media can add to the feeling of separation that the character has with its environment.