Hatchiman



Again, this rig is a simple one and it is designed to accomplish only the animation required in my specific shots.
Gondola


The Tower

The tower has two forms. On your left it is closed proper, and on your right it opens it's massive jaw in order to suck in Hatchiman. I still need to add the beam of light that will be projected from it's eye.
Blendshapes are used to control each of the tower's teeth individually. The top slider of each tooth controls it's sharpness, while the bottom controls it's position. After constructing this system I have discovered the sharpening blendshape does not make much of a difference and I will probably not use it at all.
I have decided to use blendshapes in order to maintain the tower's "flowy" effect.
This is a quick painting that I did over a render of the model, this is a step towards the rendering style that I am going for. I would like to smudge the model's edges into the background.

The tower has two forms. On your left it is closed proper, and on your right it opens it's massive jaw in order to suck in Hatchiman. I still need to add the beam of light that will be projected from it's eye.

I have decided to use blendshapes in order to maintain the tower's "flowy" effect.
Quick Paint Test

Is the first image actually the 3d model rendered? If so, that looks amazing. It would be great if you can add the smudge fx like you drew at the last one there, but I think the first image looks just as good.
ReplyDeleteOnly thing I would suggest is the facial blend shapes could be pushed a tad further. If reading the character's expression is only through the eyebrows, I think you should try to make it more apparent. I can't wait to see more progress.
Keep it up! :)