<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2487076434892036015</id><updated>2011-07-28T14:32:12.576-07:00</updated><category term='ocean'/><category term='maya model texture morph targets rig rigging breaking tower elements michael fallik hatchiman the end of things university of southern california usc'/><category term='michael fallik hatchiman the end of things university of southern california usc'/><category term='water'/><category term='shadows fall in the silence more human than human michael fallik hatchiman the end of things university of southern california usc'/><category term='maya toon shade smudge edeges michael fallik hatchiman the end of things university of southern california usc'/><category term='university of southern california'/><category term='usc'/><category term='light'/><category term='shot image breakdown cinema cinematography art michael fallik hatchiman the end of things university of southern california usc'/><category term='fog light'/><category term='maya'/><category term='michael fallik'/><category term='light beam'/><category term='maya pipeline stereoscopy 3d michael fallik hatchiman the end of things university of southern california usc'/><category term='maya foam water nparticles michael fallik hatchiman the end of things university of southern california usc'/><category term='software render'/><category term='maya foam water particles sprites fluids harware render michael fallik hatchiman the end of things university of southern california usc'/><category term='maya ocean water rig rigging breaking wave michael fallik hatchiman the end of things university of southern california usc'/><category term='Hatchiman'/><category term='maya animatic michael fallik hatchiman the end of things university of southern california usc'/><category term='the end of things'/><title type='text'>The End of Things</title><subtitle type='html'>Chronicles in the development of the short experimental animation</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-459936461180187793</id><published>2009-10-23T12:46:00.000-07:00</published><updated>2009-10-23T12:47:39.408-07:00</updated><title type='text'>Come Clarity</title><content type='html'>&lt;div style="font-family: Verdana,sans-serif;"&gt;Since &lt;i&gt;The End of Things &lt;/i&gt;is officially complete, please see the blog for my next project:&lt;b&gt; &lt;a href="http://claritycomes.blogspot.com/"&gt;Come Clarity&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://claritycomes.blogspot.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SuIH5c51S9I/AAAAAAAAAQk/h8CySdPRwQE/s320/comeclarity_title01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-459936461180187793?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/459936461180187793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/10/come-clarity.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/459936461180187793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/459936461180187793'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/10/come-clarity.html' title='Come Clarity'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TQel7D4wkG4/SuIH5c51S9I/AAAAAAAAAQk/h8CySdPRwQE/s72-c/comeclarity_title01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-3345623358566107750</id><published>2009-10-22T05:09:00.000-07:00</published><updated>2009-10-22T05:39:31.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='light beam'/><category scheme='http://www.blogger.com/atom/ns#' term='ocean'/><category scheme='http://www.blogger.com/atom/ns#' term='maya'/><category scheme='http://www.blogger.com/atom/ns#' term='university of southern california'/><category scheme='http://www.blogger.com/atom/ns#' term='software render'/><category scheme='http://www.blogger.com/atom/ns#' term='michael fallik'/><category scheme='http://www.blogger.com/atom/ns#' term='Hatchiman'/><category scheme='http://www.blogger.com/atom/ns#' term='water'/><category scheme='http://www.blogger.com/atom/ns#' term='usc'/><category scheme='http://www.blogger.com/atom/ns#' term='light'/><category scheme='http://www.blogger.com/atom/ns#' term='the end of things'/><category scheme='http://www.blogger.com/atom/ns#' term='fog light'/><title type='text'>Can't have a light, Without Dark to Stick it In.</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;The film is complete as of October 9th. Until I am ready to post it, I will update this blog a few more times with information regarding the techniques that I used to produce it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Today I will discuss the creation of the tower’s light beam – the most central effect in &lt;span style="font-style: italic;"&gt;The End of Things&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;" &gt;Blocking&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;There are several steps that I must take before I create the light beam in the scene. The first step is to block it out with a transparent poly-cone.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SuBMYTLQ0TI/AAAAAAAAANo/TwgJX_HN5hk/s1600-h/lightbeam_01blocking.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 248px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SuBMYTLQ0TI/AAAAAAAAANo/TwgJX_HN5hk/s400/lightbeam_01blocking.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396333937938738" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Blocking the light beam.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;This particular scene is built to scale. The camera must truck in slowly and I do not want the tower to be moving at all. Thus the beam has to start far far away. This will cause some problems later when creating the shadows (though I did not know it at the time).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;Note the gaps between the ocean waves; it is unnecessary to fill the entire scene. If placed in correct relation to the camera, only four waves are needed to create the illusion of an entire ocean.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Light Setup&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMYhrqyyI/AAAAAAAAANw/SorBIxXUo1o/s1600-h/lightbeam_02light_Setup.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 248px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMYhrqyyI/AAAAAAAAANw/SorBIxXUo1o/s400/lightbeam_02light_Setup.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396337831955234" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;The shot’s lighting setup.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;In this step I hide the poly-cone and begin to light the scene.  I start with the strongest light source (1) – the light beam which emits from to the top of the tower, where its eye should be. Then I place a wide-angled spot light (2) high above the scene to simulate the light coming from the sky or moon. I use a spot light instead of a direction light, because I like to have the illumination taper off towards the edge of the frame.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;The third light (3) is an additional spot light that shines on the wave around the boat. This forms the circle that the light beam casts on the ocean’s surface.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Right above Hatchiman, is another spot light (4). This one generates a shadow for the character and the gondola and casts it on the water. Realistically, the shadow would be cast from light #1. However, I thought that the image would be more interesting if the shadow was cast towards the camera.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;The two final lights are a directional light that is used as a rim light for the tower (5) and a  point light (6) that is hidden behind one of the waves. This one subtly lights the tower from the bottom, creating an interesting gradient that I could later manipulate during compositing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Tower’s Eye&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;The tower’s eye is a simple point light with default settings (color white, intensity 1.0). I added a light glow and modified the settings (see image below). The eye is then rendered on a separate pass with a black background.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SuBMYw4shyI/AAAAAAAAAN4/trePF4FGdtU/s1600-h/lightbeam_03eye.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 168px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SuBMYw4shyI/AAAAAAAAAN4/trePF4FGdtU/s400/lightbeam_03eye.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396341913126690" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;The tower’s eye and its settings.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;The Beam&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;The light beam’s main shape is a spot light with a fog added to it. Since the light source is quite far away, I’ve extended the decay regions all the way past Hatchiman. I didn’t however, turn decay on. I prefer to extend the decay instead of scaling the light, since scaling seems to cause errors when I map a texture to the light.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SuBMZGT6E7I/AAAAAAAAAOA/LM-6ZQ6jCb4/s1600-h/lightbeam_04lightbeam.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 147px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SuBMZGT6E7I/AAAAAAAAAOA/LM-6ZQ6jCb4/s400/lightbeam_04lightbeam.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396347664405426" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;The light beam’s main shape.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;For this particular light, I mapped a ramp to the color so that the edges taper off in a smoother fashion. The intensity is controlled by an intensity curve, simulating a slight decay.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Like the tower’s eye, this light is rendered on a separate pass with a black background.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Note: With the exception of particles, the entire film is rendered using Maya Software Render.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Fog&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;Originally, I tried to create all of the light effects on the same light. This caused a lot of problems and produced some undesired artifacts when rendering the animation. Thus I decided to split the light beam into several lights, render each in its own pass and composite them all later in After Effects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMZcNfw3I/AAAAAAAAAOI/bux29YvSR9A/s1600-h/lightbeam_05fog.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 186px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMZcNfw3I/AAAAAAAAAOI/bux29YvSR9A/s400/lightbeam_05fog.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396353543095154" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Fog Light and it’s texture settings.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;The fog light is identical to the light beam in its settings, except that the fog density is mapped with a volume noise.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Dust&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;The dust from the light beam is actually a volume noise texture, mapped into the density of the fog. Originally, I tried to use a granite texture (&lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.thegnomonworkshop.com/tutorials/fog_density/fog_density.html"&gt;like in this tutorial&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;), and although it looked nice in a still image, it did not animate well.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMlZ_jccI/AAAAAAAAAOQ/SaPb2WSg2_4/s1600-h/lightbeam_06dust.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 186px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMlZ_jccI/AAAAAAAAAOQ/SaPb2WSg2_4/s400/lightbeam_06dust.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396559106175426" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Dust Light and it’s texture settings.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Using volume noise with small amplitude and an animated time attribute produced a very nice result. It looks more like glitter, which is it what it actually is, but I still refer to it as dust.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Shadows&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;The light that emits the beautiful shadows in the fog is placed right in front of Hatchiman, and not in the distance where light beam begins. This is because the distant light seems to conjure up flickering artifacts when the shot animates.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SuBMlkwfrsI/AAAAAAAAAOY/z0TzInuF07A/s1600-h/lightbeam_07shadows.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SuBMlkwfrsI/AAAAAAAAAOY/z0TzInuF07A/s400/lightbeam_07shadows.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396561995804354" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;The shadows!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;In After Effects, these shadows are masked using the original beam shape and thus they appear to be coming from it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Depth&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;I projected a black to white ramp on a cone, and scaled and positioned it to cover the beam. Later in After Effects, I used this cone in order to give the light beam a depth of field effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SuBMln6N4kI/AAAAAAAAAOg/SjrDpNf6gDw/s1600-h/lightbeam_08depth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 247px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SuBMln6N4kI/AAAAAAAAAOg/SjrDpNf6gDw/s400/lightbeam_08depth.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396562841887298" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;A simple cone with a ramp mapped to it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Animation&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;Below is the animated light beam in after effects. I’ve placed each pass on top of each other using the Add Transfer Mode.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/lightbeam/lightbeam_09animation.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SuBMl59z3JI/AAAAAAAAAOo/aO4brEx-Ok8/s400/lightbeam_09animation.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396567688797330" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;As you can see there is still some flickering in the shadows projecting from the bow of the boat. I tried to raise the resolution on the shadow map and increase some of the quality settings, but was unable to find a satisfactory fix. Thus I ended up lowering their opacity in hopes that they will not draw too much attention from the viewer.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Compositing&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/lightbeam/lightbeam_10lightbeam.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SuBMlxA19FI/AAAAAAAAAOw/LEYJLf0DIMA/s400/lightbeam_10lightbeam.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396565285598290" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;The colors of the beam are tinted to a golden color, in order to compliment the dark blues and purples of the ocean. This was done using After Effects’ CC Toner effect, which can be found under the color correction effect menu. I’ve also added Compound Blur and a CC Pulse Ripple to create a subtle intensity shift in the light, making it feel more organic. Finally, I tied it all off with a Fast Blur set to 1.0.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Below, you can see the final composited scene:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/lightbeam/lightbeam_11comped.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SuBMr2u3RwI/AAAAAAAAAO4/VY5-Qad7l8Q/s400/lightbeam_11comped.jpg" alt="" id="BLOGGER_PHOTO_ID_5395396669900015362" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-3345623358566107750?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/3345623358566107750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/10/cant-have-light-without-dark-to-stick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3345623358566107750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3345623358566107750'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/10/cant-have-light-without-dark-to-stick.html' title='Can&apos;t have a light, Without Dark to Stick it In.'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_TQel7D4wkG4/SuBMYTLQ0TI/AAAAAAAAANo/TwgJX_HN5hk/s72-c/lightbeam_01blocking.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-1779436891130059487</id><published>2009-09-22T14:15:00.000-07:00</published><updated>2009-09-22T14:50:40.454-07:00</updated><title type='text'>A Little Contact</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;All of the 3D seems to be rendered (tfu tfu), and I am currently compositing the film. Thanks to the feedback of my fellow classmates, I have decided to recomposite all of the shots, and particularly to fix the colors so that the elements read better while enhancing the desired atmosphere.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Below is a contact sheet with different color experiments. I picked #4, but I'm open to suggestions.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SrlDVlC0J0I/AAAAAAAAANA/P17u3XioIc0/s1600-h/contact_sheet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 252px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SrlDVlC0J0I/AAAAAAAAANA/P17u3XioIc0/s400/contact_sheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5384408867498370882" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;" &gt;Contact Sheet&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-1779436891130059487?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/1779436891130059487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/09/little-contact.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/1779436891130059487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/1779436891130059487'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/09/little-contact.html' title='A Little Contact'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_TQel7D4wkG4/SrlDVlC0J0I/AAAAAAAAANA/P17u3XioIc0/s72-c/contact_sheet.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-2602747954428864082</id><published>2009-08-23T17:09:00.000-07:00</published><updated>2009-08-23T17:56:46.264-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya foam water particles sprites fluids harware render michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Foaming at the Mouth</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Summer is almost over and my last year of graduate school is about to begin.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I have spent most of the summer recreating the materials that I have lost during the crash; this did not take as long as I estimated. However, I did run into several technical problems, mostly concerning the creation of the foam between the moving gondola and the ocean. I will delve into the details of this problem and the journey to its solution in the following post.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;nParticles&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-family:verdana;font-size:130%;"  &gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt; As stated before in a previous &lt;a href="http://hatchiman.blogspot.com/2009/05/foam.html"&gt;post&lt;/a&gt;, foam development was abandoned due to time constrains and the inability to utilize Maya’s nParticles on the hardware that was available to me. Thanks to the extra time that I was allotted over the summer, I had more hours to sit and research different techniques in order to produce this element. Although, a minor aspect, that most viewers won’t even notice, the foam plays an essential part in giving the illusion that the gondola is interacting with the water.&lt;br /&gt;&lt;br /&gt;I originally attempted to use particle sprites instead of particle clouds, but couldn’t figure out a way to control the opacity and generation of the sprites. It seemed that I would have to learn scripting in order to do so, which was something that I wanted to avoid.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;Fluids&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt; I spent several days studying Maya’s impressive fluids system; I was able to come up with a satisfactory foam effect.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_01fluids.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SpHcBQjM1vI/AAAAAAAAALQ/6c758TLuQPA/s400/foam_01fluids.jpg" alt="" id="BLOGGER_PHOTO_ID_5373317744610301682" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Foam created with Maya Fluids,&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt; &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;The problem was that once the boat moved and the waves were running, the foam seemed to be “swallowed” by the water.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_02fluids.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHcBn1WQGI/AAAAAAAAALY/R2biy_3bunU/s400/foam_02fluids.jpg" alt="" id="BLOGGER_PHOTO_ID_5373317750860431458" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Foam being swallowed by the water,&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt; &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;click to play QuickTime.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Constraining the fluid box to the boat, or trying to animate its translation and rotation separately was too difficult, as I had to adjust almost every frame and then check it in the render view. This took up about two weeks of my time and it still did not look satisfactory.&lt;br /&gt;&lt;br /&gt;A positive result of this experiment is that I now knew the basics of Maya’s fluid system, and also, I was able to create usable foam for when the breaking waves hit the ocean.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_03breakwaves.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SpHcCHkKnAI/AAAAAAAAALg/xPJK4OE3BI0/s400/foam_03breakwaves.jpg" alt="" id="BLOGGER_PHOTO_ID_5373317759378299906" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Foam test for the breaking wave.&lt;br /&gt;(See the last clip in this post for a final composite between the foam and the waves).&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_04splashes.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SpHcCSWdW0I/AAAAAAAAALo/L3ooQH7VjoM/s400/foam_04splashes.jpg" alt="" id="BLOGGER_PHOTO_ID_5373317762273598274" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Water splash, created by live action ink.&lt;br /&gt;(Similar effects will be used to create the underwater and abstract sequences).&lt;br /&gt;C&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;While it worked for the breaking waves, it still did not work properly for the boat. I needed to find a way to create the foam, so that it would be automated and I wouldn’t have to spend too much time adjusting it in each scene. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;Textures&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt; The next attempt was to try and build a polygon mesh and apply an animated texture to it.&lt;br /&gt;I created two sets of animated textures, using &lt;a href="http://www.wondertouch.com/"&gt;Particle Illusion&lt;/a&gt;, one for the bow of the boat and one for the wake.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_05texturefoam.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SpHcC-1ueiI/AAAAAAAAALw/6C4Dqk_t4VM/s400/foam_05texturefoam.jpg" alt="" id="BLOGGER_PHOTO_ID_5373317774215903778" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Foam Texture, c&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_06texturewake.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 200px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHcjSinF9I/AAAAAAAAAL4/yIVW44gUaNg/s400/foam_06texturewake.jpg" alt="" id="BLOGGER_PHOTO_ID_5373318329260251090" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Wake Texture, c&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;This technique was faster to render than the previous fluid method, but still resulted in a similar problem of being “swallowed” by the ocean. Even though the render was faster, it still proved to be a cumbersome process that would take up too much time to adjust in each of the shots. More so, the animated texture files took up a lot of gigabytes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_07polyfoam.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SpHcj6cufuI/AAAAAAAAAMA/HohNJiIQLiQ/s400/foam_07polyfoam.jpg" alt="" id="BLOGGER_PHOTO_ID_5373318339972988642" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Polygons with textured foam. The wake is projected on the Ocean Surface. C&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;At this point I was ready to give up (not the first time). I left the project for a few days to work on some other things, and soon a new idea came to mind...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;...Came Full Circle&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;I would generate an intersecting toon line between the gondola and the ocean, convert it into a mesh and emit the foam particles from that.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:trebuchet ms;"&gt; &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_08toonline.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHckaqzWnI/AAAAAAAAAMI/yNSOSKfQtss/s400/foam_08toonline.jpg" alt="" id="BLOGGER_PHOTO_ID_5373318348621961842" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Toon line generated between the gondola and the ocean, c&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;  &lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;This is what I tried originally with the cloud particles, which proved to be too resource heavy. I would have to bite the bullet and learn some scripting, in order to control the sprite particles, which were faster to render.&lt;br /&gt;&lt;br /&gt;Fortunately, I came across &lt;a href="http://www.wingman.ca/tutorials/mr_spriteRig.html"&gt;Mike Rhone’s Explosion Rig Tutorial&lt;/a&gt;, which proved be very valuable as well as educational. Whatever the tutorial didn’t clear up, Mr. Rhone was very happy to help with via email.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_09spriterig.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SpHckiatovI/AAAAAAAAAMQ/ahMg12a3K_Y/s400/foam_09spriterig.jpg" alt="" id="BLOGGER_PHOTO_ID_5373318350701961970" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;C&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;    &lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;After reviewing the tutorial several times, and making sure that I understood the coding (learning through practice is easiest for me). I adjusted the parameters of the particle rig and attached them to the toon line that intersected between the gondola and the ocean.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHg5lGeVsI/AAAAAAAAAMw/GU2EI5KcLBU/s1600-h/foam_10breakdown.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHg5lGeVsI/AAAAAAAAAMw/GU2EI5KcLBU/s400/foam_10breakdown.jpg" alt="" id="BLOGGER_PHOTO_ID_5373323110246143682" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;C&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;lick to enlarge image.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;      &lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;As you can see in the test below, the foam is automatically generated and killed between the gondola and the ocean. This allows me to import this rig into any scene without having to do any major adjustments each time.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_11foam.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SpHhdwaU0HI/AAAAAAAAAM4/4cotYKvtHBo/s400/foam_11foam.jpg" alt="" id="BLOGGER_PHOTO_ID_5373323731757486194" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Notice how the foam automatically stays around the boat, click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;      &lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;The foam is ready to go, and I am able to focus on the more creative aspects of the project once again. Below, is a clip of the first fully composited shot. I’ve included the wake texture as a projection underneath the boat to complete the effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Below is the completed shot, composited and in &lt;a href="http://www.adobe.com/products/aftereffects/"&gt;Adobe After Effects&lt;/a&gt;:&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam/foam_12shotcomplete.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SpHcqKG0FSI/AAAAAAAAAMg/t7iUVP5c2ys/s400/foam_12shotcomplete.jpg" alt="" id="BLOGGER_PHOTO_ID_5373318447255262498" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;Completed first shot with effects. Please forgive the poor compression and colors.&lt;br /&gt;Click to play QuickTime.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;        &lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:78%;"  &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;br /&gt;A Note About Rendering Sprites&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt; I would like to note that Maya can only render sprites through its Hardware Render. I have encountered a couple of problems using this render, and I would like to share the solutions that I have found in order to overcome them.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:trebuchet ms;" &gt;Black Frames with Hardware Render&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;If you are receiving a black or blank frame with the hardware render, try to change the camera clipping. I found that reducing it usually solves the problem.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:trebuchet ms;" &gt;Slow Rendering with Hardware Render&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Generally, Hardware Render is very fast. I have encountered, however, that sometimes it’s even slower than software. At first this seemed very random, as a low resolution scene would take three hours to output, while the same scene at hi-res took a few minutes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;What I discovered, is that if you cache the particles, Hardware Render will work very fast. If they are un-cached, that is most likely the cause of the slow render.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://www.respower.com/page_tutorial_maya_particle_caching"&gt;Here is a quick tutorial about particle caching&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-2602747954428864082?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/2602747954428864082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/08/foaming-at-mouth.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/2602747954428864082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/2602747954428864082'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/08/foaming-at-mouth.html' title='Foaming at the Mouth'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TQel7D4wkG4/SpHcBQjM1vI/AAAAAAAAALQ/6c758TLuQPA/s72-c/foam_01fluids.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-7158854180059605860</id><published>2009-05-12T13:34:00.000-07:00</published><updated>2009-08-22T17:52:54.796-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya pipeline stereoscopy 3d michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Semester Conclusion</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;It is the end of the semester, and I must type up a conclusion for the directed study courses that involved this project. One dealt with the style and look of the picture, while the other dealt with Stereoscopy.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Looking at this blog, I think it premature to arrive at a conclusion, as a lot still seems to be missing.&lt;br /&gt;&lt;br /&gt;This is not exactly the case, however.&lt;br /&gt;&lt;br /&gt;Two days ago I was very close to finishing this project, the files were all set to render over night. When I arrived at the lab the next morning, there were errors on every single computer that I set to render. This is normal and I was ready for such an event to happen. What I was not ready for, was a corruption of the files. It appears that the combination of Render Layers and References can cause serious problems to the Maya files (&lt;a href="http://forums.cgsociety.org/showthread.php?t=316471"&gt;http://forums.cgsociety.org/showthread.php?t=316471&lt;/a&gt;). Thus most of my files have been corrupted and been rendered useless.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;At first this did not seem like a major setback. I had older versions on a portable hard drive and it would take me about a day to setup the files again in a proper fashion without using render layers. As I turned to get my hard drive, its cable was caught in the wheel of my chair and dropped to the floor. This of course was its demise. I have backups of all the files on another computer, but as of now they are at least two weeks old. Thus I am unable at the moment to conclude this research with all of latest materials.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I will go ahead and write about some of the intentions and discoveries that I have made all the same, and how I think this will reflect in the continuation of this project (I am determined to finish it very soon) and my following project – my thesis.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;On Learning Maya&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;At the beginning of the semester I had no knowledge of the Maya software package. I have worked with 3D Studio Max before, but opted to switch as many people around me were familiar with Maya, and so could help me if I ran into difficulties.&lt;br /&gt;In the past six months I have learned to model, unwrap, texture, light use nParticles, Toon and PaintFX in Maya as well as a little MEL scripting.&lt;br /&gt;&lt;br /&gt;I have also discovered that the working process in Maya is %20 creation and %80 percent problem solving. While I do not mind the challenge of an occasional problem, this ratio can get tedious under a tight deadline.&lt;br /&gt;&lt;br /&gt;When working analog, every change one wants to make should be considered harshly, as it will usually cost a massive amount of time to execute. But in Maya, things are so easy to change and tweak that I tend to lose track of the big picture and misplace myself in detail.&lt;br /&gt;&lt;br /&gt;This is something that I have to watch out for should I continue using this software. In my further projects, I will cut a new animatic once a week, so that I can always keep an eye on the entire process.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Working Pipeline&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt; &lt;span style="font-family:trebuchet ms;"&gt;Since my entire rendering and compositing pipeline was based on Render Layers (which could be an incredible tool if properly implemented), and since they seem to be the cause of the file corruption. I have to find another way of setting up the project. The old school way of setting up a different file for each pass will probably do the trick. I will also import all references and cache all of the animation before render is to begin.&lt;br /&gt;&lt;br /&gt;Perhaps this particular film was not the best for testing out a style. The Ocean itself was such an undertaking – creating the moving waves, textures, foam and splashes -- that it took up most of my time. I had less time then, to work on the character and how it will blend into the environment. In that sense, the crash could have been a blessing, as I can now take a few more weeks to focus on this aspect of the film.&lt;br /&gt;&lt;br /&gt;Over the next few weeks I plan on rebuilding the corrupt scenes in a more organized fashion and hopefully come to a more positive conclusion before thesis work begins at the end of June.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:verdana;"&gt;Stereoscopy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;  &lt;span style="font-family:trebuchet ms;"&gt;The Stereo cameras in Maya 2009 are another one of the software’s blessings. They are easy to work with and allow the artist to focus on the shot more than on the technicality of achieving the stereo effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;When I first began to learn about Stereoscopy at the start of the academic year, I was convinced that every film should be in stereo. I am less convinced of it now, as it adds another layer of work to an already challenging process. However, I do think that that extra layer can be used on some films, particularly animation to add another dimension or simulate a point of view which would be harder on a flat image.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Setting up Stereo cameras in Maya is quite easy, and once I have my files rebuilt, I will cut a new stereo-animatic for this film. I believe that the depth of the media can add to the feeling of separation that the character has with its environment.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-7158854180059605860?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/7158854180059605860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/05/semester-conclusion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/7158854180059605860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/7158854180059605860'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/05/semester-conclusion.html' title='Semester Conclusion'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-3310325698092851384</id><published>2009-05-12T13:26:00.000-07:00</published><updated>2009-08-22T17:54:58.337-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya animatic michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Animatic - May 2nd, 2009</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;With all the hard work that went into rigging the waves, animating them still proved to be an "ant-work" process. Thus I decided to cut out the first shot of the film because of its length and complexity, and substitute it with several shorter shots.&lt;br /&gt;This way, I could avoid animating the waves for a minute and a half straight.&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;During this time I added a couple of more shots to the film. Being a few weeks from the final deadline this was a risk, but it ended up making my job easier and making the film stronger.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/TeotSD_Animatic2_01.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 226px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SgncvXAzZJI/AAAAAAAAALI/EgtRnAnhTC0/s400/animatic02.jpg" alt="" id="BLOGGER_PHOTO_ID_5335037939786409106" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;&lt;span style="font-weight: bold;"&gt;Click to Play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-3310325698092851384?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/3310325698092851384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/05/animatic-may-2nd-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3310325698092851384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3310325698092851384'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/05/animatic-may-2nd-2009.html' title='Animatic - May 2nd, 2009'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_TQel7D4wkG4/SgncvXAzZJI/AAAAAAAAALI/EgtRnAnhTC0/s72-c/animatic02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-5789299736111649544</id><published>2009-05-12T13:20:00.000-07:00</published><updated>2009-08-22T17:55:55.479-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya toon shade smudge edeges michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Smudged Edges</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Several posts ago, I wrote about the smudged edges that I wanted to have on top of the geometry. I was partially successful in applying this theory to practice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SgnaUR4JeaI/AAAAAAAAAK4/3ij_5vRVCXw/s1600-h/smudgecontacts.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 178px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SgnaUR4JeaI/AAAAAAAAAK4/3ij_5vRVCXw/s400/smudgecontacts.jpg" alt="" id="BLOGGER_PHOTO_ID_5335035275528206754" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;These smudges were created by assigning a toon outline to a surface shaded object and then attaching a paintFX brush to the toonline. The brush is then set to SMEAR or BLUR, depending on the desired effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;It all works well until things are set in motion:&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/smudge01.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SgnaUO4d-bI/AAAAAAAAAKo/chUW7GjOjFE/s400/smudge01.jpg" alt="" id="BLOGGER_PHOTO_ID_5335035274724243890" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;" &gt;Click to Play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;As you can see, the toon line and paint brush causes everything to jitter when the elements are in motion. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/smudge02.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 226px; height: 400px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SgnaUeOk-vI/AAAAAAAAAKw/3Ug-zyrSUik/s400/smudge02.jpg" alt="" id="BLOGGER_PHOTO_ID_5335035278843509490" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;&lt;span style="color: rgb(153, 153, 153);font-family:georgia;" &gt;Click to Play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;With minimal movement, things look better. Unfortunately the character will be riding the waves and moving frantically up and down. Due to lack of time, this technique will have to be dropped and the smudging will be done in post.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-5789299736111649544?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/5789299736111649544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/05/smudged-edges.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/5789299736111649544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/5789299736111649544'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/05/smudged-edges.html' title='Smudged Edges'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_TQel7D4wkG4/SgnaUR4JeaI/AAAAAAAAAK4/3ij_5vRVCXw/s72-c/smudgecontacts.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-8712106336237793949</id><published>2009-05-12T13:14:00.000-07:00</published><updated>2009-08-22T17:57:06.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya foam water nparticles michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Foam</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Water foam has been a tricky issue in this project and in my opinion hasn’t been solved yet.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I did a few tests after studying Maya2009’s nParticles. They are quite amazing in their collision capabilities, but the ultimately they are too slow and impractical to work with, considering the machines that I have available to me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Below is a test of my result:&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/foam02darker.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 235px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SgnY-0o0u2I/AAAAAAAAAKg/vTBM1pQW6K0/s400/foam.jpg" alt="" id="BLOGGER_PHOTO_ID_5335033807390423906" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;span style="font-family:georgia;"&gt;Click to play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;If time permits, I will try to spend a few days with Maya fluids to see if I can discover a more efficient way to create foam. All of these elements will be composited together to look more natural of course.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-8712106336237793949?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/8712106336237793949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/05/foam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8712106336237793949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8712106336237793949'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/05/foam.html' title='Foam'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TQel7D4wkG4/SgnY-0o0u2I/AAAAAAAAAKg/vTBM1pQW6K0/s72-c/foam.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-5380772358194014123</id><published>2009-05-12T12:51:00.001-07:00</published><updated>2009-08-22T17:58:03.059-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya ocean water rig rigging breaking wave michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Building the Water</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;About six years ago, I wanted to animate an ocean for my film – &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.michaelfallik.com/animation/archive/morehuman.html"&gt;&lt;span style="font-style: italic;"&gt;More Human than Human&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;. I have never attempted such a task and my instructor –-Raz Oved- - advised me that I should change my idea. Never the less I insisted, and Raz suggested that I would try making it in 3D. His exact words, if I remember correctly were: “There will be a lot of blood and tears in this process, but perhaps an ocean will come out of that”.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Indeed he was right, and after that experience I vowed not to make a film with an ocean ever again. I broke that vow a year later with &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.michaelfallik.com/animation/silence.html"&gt;&lt;span style="font-style: italic;"&gt;In the Silence&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;, and I am a breaking it once again with &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:trebuchet ms;font-size:100%;"  &gt;The End of Things&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SgnTvVZa14I/AAAAAAAAAJY/cOrupDFJL24/s1600-h/ocean.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 148px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SgnTvVZa14I/AAAAAAAAAJY/cOrupDFJL24/s400/ocean.jpg" alt="" id="BLOGGER_PHOTO_ID_5335028043748136834" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Hatchiman will forever be linked to the ocean&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: left;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;This concept image represents the geometric look that I wanted for the waves.There are two types of waves here, the breaking waves are the ones that curl, and the surface waves are the ones that act as the water surface.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;Theoretically, I would create a polygon box with many subdivisions, stretch it and then create some sort of rig to control the wave’s movement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;The Breaking Wave Rig&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;I experimented with several different rigs, before I found one that was efficient to animate with and gave me the results that I desired.&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;The first rig consisted of an IK spline that controlled the back end of the wave. I could pull its segments up and down with the help of the clusters. The front curl was controlled with forward IKs. By selecting all the purple joints in sequence, I could curl them by rotating the Y Axis.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/wave01.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 160px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SgnUzNotMiI/AAAAAAAAAJg/HCw3vcLvBf4/s400/wave01.jpg" alt="" id="BLOGGER_PHOTO_ID_5335029209895875106" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Click to play Quicktime&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Next I tried to simplify and built a simple line of joints.  The idea was to quickly animate the wave and not rely on too much automation. It was a simple rig, but gave stiff animation results.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/wave02.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 159px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SgnUzFUYotI/AAAAAAAAAJo/6_yRXEqTh8E/s400/wave02.jpg" alt="" id="BLOGGER_PHOTO_ID_5335029207663157970" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Click to play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Here is a similar rig to the last, with a polygon box smooth-binded to it. Not quite there yet…&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/wave03.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 160px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SgnUzSu3xPI/AAAAAAAAAJw/hZpLp2d5Z4M/s400/wave03.jpg" alt="" id="BLOGGER_PHOTO_ID_5335029211263911154" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Click to play Quicktime&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;These three attempts brought me to the conclusion that a spline IK would be useful for controlling the back of the wave as it results in a smooth motion. Forward IKs would be useful to control the curl. There was still an issue of the geometry curling into itself though.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;To solve this, I created two separate rigs -- one for the back and one for the front. The back was controlled with a spline IK, and the front was simple joints. I wrote an expression where each joint in the chain automatically rotates and scales down an increment in relation to the joint preceding it. I created two attributes out of the expressions: WAVE controls the curling, while CURL controls the scaling.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Once the two rigs were complete, I connected them to each other via another joint and then smooth binded additional joints on top of the spline IK. I attached locators to each of these joints for quicker control and I assigned the WAVE and CURL attribute to the front locator. Allowing fast access to the curling attributes.&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SgnUzejUYQI/AAAAAAAAAJ4/1TLybM7tHyw/s1600-h/wave_control.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 170px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SgnUzejUYQI/AAAAAAAAAJ4/1TLybM7tHyw/s400/wave_control.jpg" alt="" id="BLOGGER_PHOTO_ID_5335029214436679938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Later, I quintupled the wave and parented it to a nurb curve that allows me to control all five at once. Below is the first successful test animation.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/wave05.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 160px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SgnUzSphcAI/AAAAAAAAAKA/6GKFr-XmcfA/s400/wave05.jpg" alt="" id="BLOGGER_PHOTO_ID_5335029211241476098" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Click to play Quicktime&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;The Surface Wave Rig&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;After creating the breaking waves, the surface waves proved to be an easy task. I simply created an identical rig to the back rig of the breaking wave, only with more joints.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I placed numbers as the controls for each joint so that I would be able to track the high points and low points of the wave.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SgnV1Vo-BuI/AAAAAAAAAKI/EsnI-SrUf9A/s1600-h/wave_surface.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 622px; height: 42px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SgnV1Vo-BuI/AAAAAAAAAKI/EsnI-SrUf9A/s400/wave_surface.jpg" alt="" id="BLOGGER_PHOTO_ID_5335030345915827938" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;Below is a test of the surface waves and the breaking waves together:&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/blog/oceantest.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 365px; height: 207px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SgnV7m0-n4I/AAAAAAAAAKQ/X3A8OYFCoIo/s400/oceantest.jpg" alt="" id="BLOGGER_PHOTO_ID_5335030453608816514" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:georgia;font-size:78%;"  &gt;Click to play Quicktime&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I would like to thank my good friend Thomas Huang for all the time and knowledge that he has given me with rigging these waves. Without his help, I would probably still be rigging today.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-5380772358194014123?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/5380772358194014123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/05/building-water_12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/5380772358194014123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/5380772358194014123'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/05/building-water_12.html' title='Building the Water'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TQel7D4wkG4/SgnTvVZa14I/AAAAAAAAAJY/cOrupDFJL24/s72-c/ocean.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-6221615618251946462</id><published>2009-03-24T18:51:00.000-07:00</published><updated>2009-08-22T17:59:05.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya model texture morph targets rig rigging breaking tower elements michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Elements Complete</title><content type='html'>&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;A long silence from me usually means that things are getting done. Below are images of the three main elements -- modeled, textured and rigged:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;Hatchiman&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmOjgQ78QI/AAAAAAAAAGo/SkOZgwC6FYc/s1600-h/hatchiman-model.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmOjgQ78QI/AAAAAAAAAGo/SkOZgwC6FYc/s400/hatchiman-model.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937575695118594" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;All models (including this one) were created in 3D Studio Max 2009. I have been using this package for many years now and I find it very comfortable for modeling and unwrapping. From here on, the rest of the work will be completed in Maya 2009, as I am learning that it is more versatile than Max, in particularity with animation and effects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOjcG3kJI/AAAAAAAAAGg/9ipUc57L5Zs/s1600-h/hatchiman-faces.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOjcG3kJI/AAAAAAAAAGg/9ipUc57L5Zs/s400/hatchiman-faces.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937574579146898" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Blendshapes for facial expressions. There are only eight expressions (four for each side of the face) as not many expressions are required for this piece.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOjng-XSI/AAAAAAAAAGw/bnJhGKnDeqw/s1600-h/hatchiman-rig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 272px; height: 400px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOjng-XSI/AAAAAAAAAGw/bnJhGKnDeqw/s400/hatchiman-rig.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937577641434402" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;A rig was completed in a matter of three days thanks to Anzovin Studio's &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.anzovin.com/products/tsm2maya.html"&gt;The Setup Machine&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;. I have added the floating joints on each side and the center in order to help control the coat.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Again, this rig is a simple one and it is designed to accomplish only the animation required in my specific shots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;Gondola&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmOiQMwRTI/AAAAAAAAAGQ/ZVVJBCW4b1k/s1600-h/gondola-model.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmOiQMwRTI/AAAAAAAAAGQ/ZVVJBCW4b1k/s400/gondola-model.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937554202740018" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Please note that the textures on all of the models are quite basic at the moment. I am using a simple Surface shader with a painted texture. In the following weeks I will begin to work on the rendering style and I am prepared to build upon these shaders.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/ScmOi2RM7FI/AAAAAAAAAGY/4Xo3TyjVICw/s1600-h/gondola-rig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/ScmOi2RM7FI/AAAAAAAAAGY/4Xo3TyjVICw/s400/gondola-rig.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937564421942354" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;The Gondola has a separate controller for the boat and the oar. It is rigged so that the lantern will swing and maintain it's arc when the boat it tipped. This was accomplished with the help of Maya's constraint system.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;The Tower&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/ScmOz_7LUSI/AAAAAAAAAHA/3d9UxLfycB8/s1600-h/tower-model.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/ScmOz_7LUSI/AAAAAAAAAHA/3d9UxLfycB8/s400/tower-model.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937859071693090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The tower has two forms. On your left it is closed proper, and on your right it opens it's massive jaw in order to suck in Hatchiman. I still need to add the beam of light that will be projected from it's eye.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmO0P6Zo8I/AAAAAAAAAHI/qgCxF-E5wWw/s1600-h/tower-rig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 219px; height: 400px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/ScmO0P6Zo8I/AAAAAAAAAHI/qgCxF-E5wWw/s400/tower-rig.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937863363404738" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Blendshapes are used to control each of the tower's teeth individually. The top slider of each tooth controls it's sharpness, while the bottom controls it's position. After constructing this system I have discovered the sharpening blendshape does not make much of a difference and I will probably not use it at all.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I have decided to use blendshapes in order to maintain the tower's "flowy" effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;Quick Paint Test&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOzYB3yAI/AAAAAAAAAG4/-HM8KZvAzMU/s1600-h/looktest01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/ScmOzYB3yAI/AAAAAAAAAG4/-HM8KZvAzMU/s400/looktest01.jpg" alt="" id="BLOGGER_PHOTO_ID_5316937848362354690" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;This is a quick painting that I did over a render of the model, this is a step towards the rendering style that I am going for. I would like to smudge the model's edges into the background.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-6221615618251946462?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/6221615618251946462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/03/elements-complete.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/6221615618251946462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/6221615618251946462'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/03/elements-complete.html' title='Elements Complete'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TQel7D4wkG4/ScmOjgQ78QI/AAAAAAAAAGo/SkOZgwC6FYc/s72-c/hatchiman-model.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-8268584146895717944</id><published>2009-02-15T22:03:00.000-08:00</published><updated>2009-08-22T17:59:44.339-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maya animatic michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>First Animatic</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;The purpose of this project is to act as a style development for my thesis while also being a self contained little film. Thus the visuals will be more important then the story itself. In this animatic, I have attempted to present the seven simple shots that make up this piece as well as laying out a temporary soundtrack.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The animatic comes in two forms, standard and stereoscopic. The latter requires red and blue 3d glasses to view. The final film will utilize polarized projection, which requires colorless 3d glasses similar to the ones used in Sony's &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.beowulfmovie.com/"&gt;BeoWulf&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;. This type of projection allows the filmmaker to keep the quality of the color in the film, but is a little more difficult to work with.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(102, 51, 255);"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;font-size:130%;"  &gt;&lt;span&gt;Standard Animatic&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/TeotSD_Animatic1.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SZkD0DHU21I/AAAAAAAAAGA/B4Nu51XVMQQ/s400/Animatic-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5303274228929583954" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(192, 192, 192);font-family:courier new;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Length 1:29, 7mbs&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(204, 204, 204); font-weight: bold;"&gt;&lt;div style="text-align: center; color: rgb(51, 102, 102); font-weight: bold;"&gt;&lt;span style="color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;span style="font-family:verdana;"&gt;Stereoscopic Animatic (Anaglyph)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(51, 102, 102);font-size:130%;" &gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/TeotSD_Animatic1s.mov"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SZkD0EBadII/AAAAAAAAAF4/k95BSFsFm1Q/s400/Animatic-1S.jpg" alt="" id="BLOGGER_PHOTO_ID_5303274229173220482" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(192, 192, 192);font-family:courier new;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Length 1:29, 7mbs&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-8268584146895717944?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/8268584146895717944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/02/first-animatic.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8268584146895717944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8268584146895717944'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/02/first-animatic.html' title='First Animatic'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_TQel7D4wkG4/SZkD0DHU21I/AAAAAAAAAGA/B4Nu51XVMQQ/s72-c/Animatic-1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-3606773966914115770</id><published>2009-02-08T11:41:00.000-08:00</published><updated>2009-08-22T18:00:48.670-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shadows fall in the silence more human than human michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Hatchiman</title><content type='html'>&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;I have used the character of Hatchiman in several films and stories before. He first appeared to me in a dream, or rather it was myself, standing in a yellow field with green sky, wearing the stitched leather garb.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/blackwhite/archive/art/full/dream01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 317px; height: 240px;" src="http://www.michaelfallik.com/blackwhite/archive/art/full/dream01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;First drawing of Hatchiman, the morning after the dream (2003)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;I am now attempting to use Hatchiman in this project, as I find that he tends to lead me through different paths of self discovery. Thus below, you will find a brief history of his development and growth:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Following the dream, I was intrigued with the character's look and began writing stories with the purpose of figuring what the character was about. I now believe that the stories and comics that I drew were too introspective and thus felt like &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;cliches&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;. It was not until 2003, when I began working on a short animated film called &lt;span style="font-style: italic;"&gt;More Human than Human&lt;/span&gt; that the character began to take form. In this short , a starving Hatchiman washes off the edge of the earth and is rescued by a Windor (dragon-like creature), who carries him to her nest.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/animation/archive/morehuman.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SY87fwbKM2I/AAAAAAAAAFQ/oyiN6kD71R8/s320/morehuman.jpg" alt="" id="BLOGGER_PHOTO_ID_5300520703199163234" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;&lt;span style="font-style: italic;"&gt;More Human than Human&lt;/span&gt;, 2003, 4 minutes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Sensing Hatchiman's hunger, the Windor takes off to find him food. Unfortunately, Hatchiman's impatience gets the best of him. He lights a small fire in the center of the nest, and begins to boil the Windor's children. When the mother returns, Hatchiman burns her and pushes her into the sea. The film ends with a back shot of Hatchiman taking off his mask, revealing&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt; long black locks of hair. Coupled with his waify physic, this brings up the question of the character's gender.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;While I am not sure how successful this film turned out to be, it never the less established for me that the character is selfish, impatient, ruled by his desires, and also, perhaps gender-ambiguous.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:trebuchet ms;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Soon after, I was to begin working on my thesis project at &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.camera.org.il/"&gt;Camera Obsucra School of Arts&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt; in Tel-Aviv&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;.&lt;br /&gt;&lt;br /&gt;I wanted to discover more about the character, and so I began to write his childhood story, which asked the some of following questions; where and how he was raised, the society and the world that he lived in, his ambitions, struggles and goals. All of these traits were to be portrayed in my fourth and final year film, entitled &lt;/span&gt;&lt;span style="font-style: italic;font-family:trebuchet ms;" &gt;Shadows Fall&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I developed this project intensely over the summer of 2003 with the help and support of my instructors, Tami Bernstein, Amit Shalev and Raz Oved.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/color/art/full/ch_shadowsfall.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 364px; height: 291px;" src="http://www.michaelfallik.com/color/art/full/ch_shadowsfall.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;&lt;span&gt;The cast of &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Shadows Fall&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;By the beginning of the first semester of the last year, I had two small books, each with over one-hundred pages of text, drawings and storyboards that would be used as the building blocks for the film. I also had a 10 minute detailed animatic to accompany these books. My instructors were very excited about my progress and were eager to see what I would produce. Unfortunately, the project seemed like it would be to grand to finish properly over the course of nine months and so I opted to scrap it. I proposed a different project starring Hatchiman, call &lt;span style="font-style: italic;"&gt;Shadow Bazaar&lt;/span&gt;, but it was met with some hostility. I am not sure if it was simply a backlash to all of the anticipation brought on by the pre-production of Shadows Fall, or if the idea of the new film was inherently lacking (I think it was).&lt;br /&gt;&lt;br /&gt;Thus I began work on another story with a different character that somehow led me back to Hatchiman!? This was the story of &lt;span style="font-style: italic;"&gt;In the Silence&lt;/span&gt;. My thesis film for &lt;/span&gt;&lt;a href="http://www.camera.org.il/"&gt;Camera Obsucra&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/animation/silence.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 142px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SY91E80YtCI/AAAAAAAAAFg/En-pYZ3b9r0/s320/silence.jpg" alt="" id="BLOGGER_PHOTO_ID_5300584014344139810" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;&lt;span style="font-style: italic;"&gt;In the Silence&lt;/span&gt;, 2004, 7 minutes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;In this movie Hatchiman began to establish himself as a wanderer, and a character that is only concerned with his own survival. I realized that most of his stories began or ended in the ocean. Even in the current tale that I am trying to tell (&lt;span style="font-style: italic;"&gt;The End of Things)&lt;/span&gt; he is sailing at sea.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/archive/Hatchiman%20Style%202003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 351px; height: 259px;" src="http://www.michaelfallik.com/theendofthings/archive/Hatchiman%20Style%202003.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;&lt;span&gt;Character designs for &lt;span style="font-style: italic;"&gt;In the Silence&lt;/span&gt; (2004), including sculptures for both Hatchiman and the Spiker&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;I left Israel in 2004 and with that I also left Hatchiman behind. Yet recently I have began to wonder about his timeline....&lt;br /&gt;&lt;br /&gt;...how do his stories link up together to create an entire lifetime? Has he grown and matured with me over the years?&lt;br /&gt;&lt;br /&gt;While &lt;span style="font-style: italic;"&gt;The End of Things&lt;/span&gt; is not a film that will explore the character's personality, I am finding that it is helping me to discover new things about him, and thus about myself. Hatchiman perhaps, is an alter-ego of mine, a self-critique and a tool to solve (and cope with) my own personal dilemmas.&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelfallik.com/theendofthings/archive/Hatchiman-Styles.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 343px; height: 288px;" src="http://www.michaelfallik.com/theendofthings/archive/Hatchiman-Styles.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;&lt;span style="font-weight: bold; color: rgb(153, 153, 153);font-family:courier new;" &gt;&lt;span&gt;Recent stylistic designs for Hatchiman (2008)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-3606773966914115770?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/3606773966914115770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/02/hatchiman.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3606773966914115770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/3606773966914115770'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/02/hatchiman.html' title='Hatchiman'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TQel7D4wkG4/SY87fwbKM2I/AAAAAAAAAFQ/oyiN6kD71R8/s72-c/morehuman.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-8348697742216963668</id><published>2009-01-26T14:46:00.000-08:00</published><updated>2009-08-22T18:02:11.580-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shot image breakdown cinema cinematography art michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Image Breakdown</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;In this post I will try to highlight the different elements that appeal to me in imagery. I will attempt to give examples of these elements within photography and film first. Though I will resort to paintings and animation, should the effect I am looking for be a more manufactured one.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The final goal will be to collate these elements into one cohesive image, which I can then animate.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Ariel   Diffusion&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SX49pZcAOsI/AAAAAAAAAC4/1l8I7HtrTnI/s1600-h/01+Ariel+Diffusion.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SX49pZcAOsI/AAAAAAAAAC4/1l8I7HtrTnI/s320/01+Ariel+Diffusion.jpg" alt="" id="BLOGGER_PHOTO_ID_5295737993246554818" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;Tonino Delli Colli, &lt;span style="font-style: italic;"&gt;Once Upon a Time in America&lt;/span&gt;, 1984   &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Notice how the bridge in the background takes on the color of the sky and becomes desaturated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Character Darker than Background&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX4-dA5zfkI/AAAAAAAAADA/sNGTaMw3hJ4/s1600-h/02+Character+Darker+than+BG.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX4-dA5zfkI/AAAAAAAAADA/sNGTaMw3hJ4/s320/02+Character+Darker+than+BG.jpg" alt="" id="BLOGGER_PHOTO_ID_5295738880013860418" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;Andrei Moskvin, &lt;span style="font-style: italic;"&gt;Ivan Grozny&lt;/span&gt;, 1944&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;When the background is lighter than the character in the frame, an illusion is created that gives the impression that said character is sinking back, while the environment seems to be popping out.&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:trebuchet ms;font-size:130%;"  &gt;Contrast&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5uMoO0rbI/AAAAAAAAADQ/HZSurODc1Wc/s1600-h/03+Contrast2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5uMoO0rbI/AAAAAAAAADQ/HZSurODc1Wc/s320/03+Contrast2.jpg" alt="" id="BLOGGER_PHOTO_ID_5295791375071358386" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Andrei Moskvin&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Ivan Grozny&lt;/span&gt;, 1944&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;The characters alignment (i.e. good/evil) can be read by their grayscale value.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX6XDMwPj4I/AAAAAAAAAEo/JbZUbJs_4vo/s1600-h/03+Contrast1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 194px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX6XDMwPj4I/AAAAAAAAAEo/JbZUbJs_4vo/s320/03+Contrast1.jpg" alt="" id="BLOGGER_PHOTO_ID_5295836293053255554" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;&lt;span style="color: rgb(153, 153, 153);font-size:85%;" &gt;Robert Rodriguez, &lt;span style="font-style: italic;"&gt;Sin City&lt;/span&gt;, 2005&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;A heavily manufactured image, but non the less portrays contrast rather nicely. One can see a clear silhouette of the characters, and a rim light separates them from the background. Please note, the inverted outlines on the tile.&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;font-size:130%;"  &gt;&lt;span&gt;Depth of Field&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SYJzwJaM0CI/AAAAAAAAAFI/lceS5EjQobQ/s1600-h/04+Depth+of+Field.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 247px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SYJzwJaM0CI/AAAAAAAAAFI/lceS5EjQobQ/s320/04+Depth+of+Field.jpg" alt="" id="BLOGGER_PHOTO_ID_5296923382737850402" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;&lt;span style="color: rgb(153, 153, 153);font-size:85%;" &gt;Gregg Toland&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;&lt;span style="color: rgb(153, 153, 153);font-size:85%;" &gt;, &lt;span style="font-style: italic;"&gt;The Long Voyage Home&lt;/span&gt;, 1940&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Note the the image losing detail as it stretches into the distance, the objects in the back &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;blur and &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;fade into the background.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Dynamic Light&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-7ee009b182432806" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v13.nonxt4.googlevideo.com/videoplayback?id%3D7ee009b182432806%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330369941%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D735E045CB92C8B93938BBCFC921D6D57A8772AE.2FDD6709D1EAD7582663800AF10D7A899640D57B%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7ee009b182432806%26offsetms%3D5000%26itag%3Dw160%26sigh%3DtLch6z-5JB_FQTUifj5iA6o-XG4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v13.nonxt4.googlevideo.com/videoplayback?id%3D7ee009b182432806%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330369941%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D735E045CB92C8B93938BBCFC921D6D57A8772AE.2FDD6709D1EAD7582663800AF10D7A899640D57B%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7ee009b182432806%26offsetms%3D5000%26itag%3Dw160%26sigh%3DtLch6z-5JB_FQTUifj5iA6o-XG4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Roger Deakins&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;The Assassination of Jesse James by the Coward Robert Ford&lt;/span&gt;, 2007&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;A beautiful clip of the money train robbery from one of my favorite films of 2007, demonstrates how a single moving light brings life to basically, a still environment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;" &gt;Glow Light&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5vjdMBTtI/AAAAAAAAADg/OjUC_3AjV-A/s1600-h/06+Glow+Light.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 172px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5vjdMBTtI/AAAAAAAAADg/OjUC_3AjV-A/s320/06+Glow+Light.jpg" alt="" id="BLOGGER_PHOTO_ID_5295792866755432146" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Seamus McGarvey&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Atonement&lt;/span&gt;, 2007&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;This glowing light bounces across the image and gives it a dream-like quality.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;" &gt;Hot Spot&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5vzGzzDFI/AAAAAAAAADo/Ipim6V54iR0/s1600-h/07+Hotspot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 258px; height: 320px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5vzGzzDFI/AAAAAAAAADo/Ipim6V54iR0/s320/07+Hotspot.jpg" alt="" id="BLOGGER_PHOTO_ID_5295793135626161234" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Gustave Doré&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;The Last Judgment&lt;/span&gt;, 1897&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Gustave Doré’s tends to use specific hot spots to draw focus to certain areas in his images.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Lens Focus&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5vz5LFnUI/AAAAAAAAADw/H3dnda2pX2U/s1600-h/08+Lens+Focus.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 172px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5vz5LFnUI/AAAAAAAAADw/H3dnda2pX2U/s320/08+Lens+Focus.jpg" alt="" id="BLOGGER_PHOTO_ID_5295793149145619778" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Seamus McGarvey&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Atonement&lt;/span&gt;, 2007 &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;I like how all of the edges in this image are soft and slightly out of focus, while the center of the subject’s face is sharp and clear.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(51, 102, 102); font-weight: bold;font-family:verdana;font-size:130%;"  &gt;&lt;span&gt;Level of Detail&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5v0NrwJYI/AAAAAAAAAD4/2TXcmvOi6n0/s1600-h/09+Level+of+Detail.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 269px; height: 320px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5v0NrwJYI/AAAAAAAAAD4/2TXcmvOi6n0/s320/09+Level+of+Detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5295793154651334018" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Rembrandt&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:georgia;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Self Portrait&lt;/span&gt;, 1661&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;In this self portrait by Rembrandt, please note how the details disappear as the eye moves away from the face (the focus of the image).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;" &gt;Levels Separated by Tones&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5v0QN58TI/AAAAAAAAAEA/vReAuaFoLdo/s1600-h/10+Levels+separated+by+Tones.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_TQel7D4wkG4/SX5v0QN58TI/AAAAAAAAAEA/vReAuaFoLdo/s320/10+Levels+separated+by+Tones.jpg" alt="" id="BLOGGER_PHOTO_ID_5295793155331453234" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Andrei Moskvin&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Ivan Grozny&lt;/span&gt;, 1944&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;In this Image, from one of my favorite looking films, the foreground, mid-ground and background are distinct thanks to the separate tones of lighting. Dark in the foreground, light in the midground and mid-tone in the background.&lt;/span&gt; Also note that the lit midground (essentially a hot spot) is framed by the arch-way.&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div face="trebuchet ms" style="text-align: center;"&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Movement - Anime pose to pose (flow)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div face="trebuchet ms" style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-89d0ebfce5ac29ae" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v10.nonxt1.googlevideo.com/videoplayback?id%3D89d0ebfce5ac29ae%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330369941%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5B6D5801F66DD9763CACB5E43099C57F4F014558.78A86A50E3A69027FAFE1531F5FEDFA3EA086625%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D89d0ebfce5ac29ae%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dp1EWiWsJDvjuV7c2A3u57oLB1mE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v10.nonxt1.googlevideo.com/videoplayback?id%3D89d0ebfce5ac29ae%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330369941%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5B6D5801F66DD9763CACB5E43099C57F4F014558.78A86A50E3A69027FAFE1531F5FEDFA3EA086625%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D89d0ebfce5ac29ae%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dp1EWiWsJDvjuV7c2A3u57oLB1mE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Katsuji Morishita&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Kill Bill&lt;/span&gt;, 2003&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;There are several aspects that I like regarding the movement in Japanese Animation when it is done well:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:trebuchet ms;"&gt; &lt;span style="font-size:85%;"&gt;Movement lacks squash and stretch and relies on accurate strong poses. Each pose is held anywhere between two to five frames, depending on how long the animator thinks the pose should display. Usually "cushioning" between one pose to the next. This is a very surgical and accurate process of timing that gives a choppier result than the classic “everything on twos/ones”. But with good posing and correct arcs, it may seem like one is watching a ballet in slow motion, in actual speed.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;   The camera is never still, it always moves slightly giving the scene a very dynamic look.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;Fast movments are emphasized with looser drawings and speed lines, while still and "forceful" poses are drawn with greater detail.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div face="trebuchet ms" style="text-align: center;"&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Painted Edges&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5v0NrwJYI/AAAAAAAAAD4/2TXcmvOi6n0/s1600-h/09+Level+of+Detail.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 269px; height: 320px;" src="http://1.bp.blogspot.com/_TQel7D4wkG4/SX5v0NrwJYI/AAAAAAAAAD4/2TXcmvOi6n0/s320/09+Level+of+Detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5295793154651334018" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Rembrandt&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Self Portrait&lt;/span&gt;, 1661&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;I will use the Rembrandt self-portrait as a demonstration once more if you please.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Note how the edges of the character blend into the background, this is something that I would like to emulate with the edges of my 3d model.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;I also quite like the texture of the paint strokes on the canvas.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div face="trebuchet ms" style="text-align: center;"&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Radial Focus&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5y87To1bI/AAAAAAAAAEI/rW7gC5fBORM/s1600-h/13+Radial+Focus.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 135px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5y87To1bI/AAAAAAAAAEI/rW7gC5fBORM/s320/13+Radial+Focus.jpg" alt="" id="BLOGGER_PHOTO_ID_5295796602872059314" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Roger Deakins&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;The Assassination of Jesse James by the Coward Robert Ford&lt;/span&gt;, 2007&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;This type of focus blurs and smears the edges while keeping a sharp, clear circle in the center of the image.&lt;/span&gt; Using analog methods, the cameraman would tilt the lens of the camera, but in digital it would probably best be done in the post-production process.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-family: trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;" &gt;Silhouette&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5y83F0B8I/AAAAAAAAAEQ/TiQmF2jQ1Fo/s1600-h/14+Silhouette.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 173px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX5y83F0B8I/AAAAAAAAAEQ/TiQmF2jQ1Fo/s320/14+Silhouette.jpg" alt="" id="BLOGGER_PHOTO_ID_5295796601740330946" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Seamus McGarvey&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Atonement&lt;/span&gt;, 2007   &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Look at how the different levels of this picture are separated by clear silhouettes.&lt;/span&gt; The image of the woman is clear, so is the pier that she is sitting on. And one can practically count the mountains in the distance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-family: trebuchet ms;"&gt;&lt;span style="color: rgb(51, 102, 102);font-family:verdana;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Soft Edges&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TQel7D4wkG4/SX51KvnL5OI/AAAAAAAAAEY/LSau-5Bpyew/s1600-h/16+Soft+Edges.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_TQel7D4wkG4/SX51KvnL5OI/AAAAAAAAAEY/LSau-5Bpyew/s320/16+Soft+Edges.jpg" alt="" id="BLOGGER_PHOTO_ID_5295799039274247394" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Arthur Edeson, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Casablanca&lt;/span&gt;, 1942 &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:trebuchet ms;"&gt;One of my all-time favorite actresses, from one of my &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;all-time favorite films.&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt; The Soft edges seem to bring out the delicate features&lt;/span&gt; of the actress's face.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-family: trebuchet ms;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-family:verdana;" &gt;Texture&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TQel7D4wkG4/SX51Ky20VCI/AAAAAAAAAEg/O2nhMsPBh0A/s1600-h/17+Texture.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 257px; height: 320px;" src="http://4.bp.blogspot.com/_TQel7D4wkG4/SX51Ky20VCI/AAAAAAAAAEg/O2nhMsPBh0A/s320/17+Texture.jpg" alt="" id="BLOGGER_PHOTO_ID_5295799040145118242" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Alexander Wilson Hill&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:courier new;font-size:85%;"  &gt;, &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Old Pier&lt;/span&gt;, Queensferry circa 1920&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;From &lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;&lt;a href="http://www.nationalgalleries.org/collection/online_az/4:322/result/0/9198?initial=H&amp;amp;artistId=3591&amp;amp;artistName=Alexander%20Wilson%20Hill&amp;amp;submit=1"&gt;National Galleries &lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;:&lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;"This photograph, exhibited in Paris in 1926, is typical of Hill's pictorialist work. Pictorialism flourished among amateur photographers in Scotland from the 1890s until the Second World War. Using special coatings, photographers changed the appearance of a print to make it look like a charcoal drawing. The detail in this picture is blurred but this softens the image in such a way that the drabness of the boats sitting in the silt becomes more appealing. By working on the print, Hill intended to 'make an appeal to the emotions quite outwith the scope of straight photography'."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On a personal note, I find it amusing, that representational painting attempted to imitate real-life. Photography then, (arguably a much better solution for capturing a realistic image), tried to copy painting with the pictorialist movement, by "stylizing" the image. And now here I am, attempting a "real-life" image stylization that is copying a painting that is copying actual real life.&lt;br /&gt;&lt;br /&gt;Now to make it all move....&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-8348697742216963668?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=7ee009b182432806&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=89d0ebfce5ac29ae&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/8348697742216963668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/01/image-breakdown.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8348697742216963668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/8348697742216963668'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/01/image-breakdown.html' title='Image Breakdown'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_TQel7D4wkG4/SX49pZcAOsI/AAAAAAAAAC4/1l8I7HtrTnI/s72-c/01+Ariel+Diffusion.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2487076434892036015.post-6461853422909067560</id><published>2009-01-19T16:57:00.000-08:00</published><updated>2009-08-22T18:03:11.647-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='michael fallik hatchiman the end of things university of southern california usc'/><title type='text'>Prelude to The End of Things</title><content type='html'>This Blog has been created to document the progression of the short animation - &lt;span style="font-style: italic;"&gt;The End of Things&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The creation of this piece should assist in developing a unique visual style for use in my thesis film at &lt;a href="http://anim.usc.edu/"&gt;The University of Southern California DADA Division&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2487076434892036015-6461853422909067560?l=hatchiman.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hatchiman.blogspot.com/feeds/6461853422909067560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hatchiman.blogspot.com/2009/01/prelude-to-end-of-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/6461853422909067560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2487076434892036015/posts/default/6461853422909067560'/><link rel='alternate' type='text/html' href='http://hatchiman.blogspot.com/2009/01/prelude-to-end-of-things.html' title='Prelude to The End of Things'/><author><name>Michael Fallik</name><uri>http://www.blogger.com/profile/11988627994313656079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_TQel7D4wkG4/SX6btv_lpyI/AAAAAAAAAEw/GrCcXJ7YRDc/S220/Portrait-Mik.jpg'/></author><thr:total>0</thr:total></entry></feed>
